Meta's newest VR device trades the bulky headset for a lightweight pair of glasses, moving the battery and processor into a separate pocket-sized piece.
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Meta VR Glasses
A pair of glasses sits on a shelf, weighing
about as much as a deck of cards. Put them on, and a five-thousand-pixel
display fills the view, powered by a separate puck clipped to a pocket rather
than by anything built into the frames. Meta announced this glasses-style VR
headset, named Meta VR Glasses, in September 2026.
Meta, the technology company behind Facebook,
Instagram and WhatsApp, built the device as a departure from its earlier Quest
headsets, which sit as bulkier visors across the face. Meta VR Glasses instead
split the hardware in two: lightweight eyepieces worn like ordinary frames,
and a separate puck, which clips to a pocket or bag, that holds the compute,
battery, and storage, linked to the glasses by a thin optical tether, a cable
carrying display and data signals between the two parts.
The eyepieces use a 5K Infinite Display built
from micro-OLED panels, delivering 37 pixels per degree, a measure of image
sharpness based on how many pixels fit into one degree of the viewer's field of
view. Ultra-compact pancake lenses, a lens design that folds the light path
inside a thin housing instead of a long tube, keep the eyepieces slim. The
display supports Dolby Vision, a high-dynamic-range video format, and a
full-color passthrough camera, built with open sides rather than a sealed
visor, lets a wearer see their surroundings through the glasses instead of a
blacked-out screen when needed.
Inside the puck, a Qualcomm Snapdragon Reality
Elite processor handles the computing load, paired with 45-watt fast charging
and roughly three hours of continuous battery life during high-resolution media
playback. Dolby Atmos spatial audio is built directly into the frames, and Meta
states that the same spatial audio technology positions a caller's voice to match
where they appear to be standing during a call, rather than playing from one
fixed direction.
Meta VR Glasses run without handheld
controllers. A built-in Meta AI agent responds to voice commands, eye tracking,
which follows where the wearer is looking, and natural hand gestures, letting the
wearer navigate menus and select items without any accessory in hand. For work,
the device turns any flat surface, such as a desk, into a keyboard and
touchpad, and opens a private multi-screen workspace visible only to the
wearer, useful for anyone who wants several open windows without a second
monitor. The same full-color passthrough camera used for entertainment also
keeps a wearer aware of their physical surroundings while working.
According to Meta, the glasses launch with more
than 75 games playable using hand gestures alone, with no additional controller
required, and Xbox Cloud Gaming support extends access to hundreds of further
titles. The device is also compatible with everyday calling apps such as
WhatsApp and Zoom, extending its use beyond gaming and entertainment into
ordinary daily communication.
Meta VR Glasses are the first VR device to
receive IMAX Enhanced certification, a standard for image and sound quality
drawn from IMAX's cinema format. Through a partnership with Disney+, the
glasses carry 3D versions of titles such as The Avengers and Black Panther,
alongside a separate Disney Immersive Cinema app built with ILM, featuring
Avengers: Infinity War and Star Wars: A New Hope. Lionsgate's 3D catalog is
also available, and the device supports mainstream streaming services including
Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, Plex, Peacock, HBO Max,
Paramount+ and Tubi. For live sports, an "Immersive Sports" feature
streams events in 8K with 180-degree views, through partnerships with ESPN,
MLB, NBC Sports, TNT Sports and UFC.
A separate communications feature Meta calls
hologram calling creates a photorealistic digital representation of the person
on a call, reproducing their facial expressions in real time. Spatial audio
places their voice to match where the hologram appears to stand, rather than
coming from one fixed point. Meta states the feature works across calling
platforms, and that people joining the call from a phone or a computer, rather
than from another pair of the glasses, see the hologram appear directly on their
own screen.
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