How would technology change if digital content no longer needed a screen? A new device is introducing a different way to work, watch, and interact, where virtual elements exist within the physical world.
Photo source:
Apple
Apple made a device
that doesn’t need a regular screen. Instead, apps, videos, and tools appear
around you and move when you move.
It has a glass front
and a strong frame with cameras and sensors. These follow your eyes, hands, and
voice, so you don’t need a controller. The device blends digital content into
your space, making it feel real.
With this technology,
you don’t need a screen to watch movies or play games. You can place them
anywhere around you and make them as big or small as you like. Sounds also feel
real, coming from different directions. Whether at home or outside, you’re not
stuck with one screen.
It’s also useful for
work. You can open apps in the air and move them where you want. Video calls
show digital faces and let you interact in new ways. You don’t need a
controller, just your hands and voice to control everything. This device also
replaces physical screens for work. Users can open multiple apps in a virtual
space, arranging them however they like. Video calls feel more natural with
digital avatars and interactive elements, changing the way people connect
remotely. Best of all, it works without extra controllers. Just movement and
voice commands make everything happen smoothly.
Outside of personal
use, industries are testing how this technology could fit into specialized
work. At the University of California, San Diego, surgeons are using the device
during minimally invasive procedures, where they can view endoscopic footage alongside
patient vitals without looking away from their instruments. In another case,
Dassault Systems has partnered with Apple to explore how engineers and
designers can interact with 3D models in real-time, reducing reliance on
physical prototypes.
As more industries
explore spatial computing, the potential applications of this technology
continue to expand. While entertainment and work remain the most immediate use
cases, their role in healthcare, design, and other fields is being tested for
broader adoption.
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