Is This the Future of Digital Interaction?

How would technology change if digital content no longer needed a screen? A new device is introducing a different way to work, watch, and interact, where virtual elements exist within the physical world.

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Apple

A New Way to Use Technology


Apple made a device that doesn’t need a regular screen. Instead, apps, videos, and tools appear around you and move when you move.

It has a glass front and a strong frame with cameras and sensors. These follow your eyes, hands, and voice, so you don’t need a controller. The device blends digital content into your space, making it feel real.

How It Works in Daily Life


With this technology, you don’t need a screen to watch movies or play games. You can place them anywhere around you and make them as big or small as you like. Sounds also feel real, coming from different directions. Whether at home or outside, you’re not stuck with one screen.

It’s also useful for work. You can open apps in the air and move them where you want. Video calls show digital faces and let you interact in new ways. You don’t need a controller, just your hands and voice to control everything. This device also replaces physical screens for work. Users can open multiple apps in a virtual space, arranging them however they like. Video calls feel more natural with digital avatars and interactive elements, changing the way people connect remotely. Best of all, it works without extra controllers. Just movement and voice commands make everything happen smoothly.

Applications in Medicine and Design


Outside of personal use, industries are testing how this technology could fit into specialized work. At the University of California, San Diego, surgeons are using the device during minimally invasive procedures, where they can view endoscopic footage alongside patient vitals without looking away from their instruments. In another case, Dassault Systems has partnered with Apple to explore how engineers and designers can interact with 3D models in real-time, reducing reliance on physical prototypes.

As more industries explore spatial computing, the potential applications of this technology continue to expand. While entertainment and work remain the most immediate use cases, their role in healthcare, design, and other fields is being tested for broader adoption.

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