Seated VR experiences often feel limited what if the chair responded with the game instead of staying still?
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RotoVR
Roto VR addresses a
common disconnect in virtual reality setups: while your headset may follow your
gaze and movements, your body remains stationary. The motorized Roto VR chair
introduces motion that corresponds with the user’s view, rotating automatically
to match where you’re looking. It’s a way to align body orientation with the
visual direction, creating a more natural interaction with virtual
environments.
The chair
integrates with common head-tracking systems and reacts in real time, turning
the seat smoothly without manual effort. By doing so, it helps preserve spatial
awareness in 360° spaces without needing users to twist awkwardly in place. For
scenarios like simulation training or exploration-based games, this approach
brings the seated body into the loop without extra strain or recalibration.
Along with
rotation, Roto VR includes features to make motion more adaptive. Footrests,
haptic feedback, and support for external accessories give it flexibility
across a range of applications. It connects with most VR headsets through
standard ports and settings, requiring no advanced setup. These physical
responses aim to support more consistent directionality, helping users better
interpret in-game turns or shifts without relying solely on visual changes.
Outside of games,
this physical layer has room to grow. In professional settings like virtual
site visits, education, or therapeutic tools the ability to change viewpoint
without moving feet adds comfort. Rather than clicking to rotate or using
motion controllers, a body-led rotation makes the act of looking around feel
more grounded and familiar. For users navigating detailed models or training
simulations, this can ease attention and reduce mental load.
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