The RayNeo Air 2 isn’t built to augment your reality. It’s built to replace your screen.
Photo source:
Rayneo
As extended reality (XR) evolves, not every device aims to transform how we see the world. Some, like the RayNeo Air 2, focus instead on how we use screens—where we use them, and how portable they can be. With display quality and comfort at the center, the Air 2 offers a glimpse into what wearable displays might look like in practical, everyday form.
Rather than delivering a mixed-reality experience, the device functions as a wearable external monitor—projecting content from phones, laptops, or consoles directly in front of the user’s eyes.
At the heart of the RayNeo Air 2 are two Micro OLED displays. Each delivers 1080p resolution with a 120Hz refresh rate, simulating the experience of watching a 200-inch screen from a distance. It connects via USB-C to compatible devices that support video output.
There’s no operating system or built-in apps. The glasses act solely as a display. Content, power, and controls all come from the connected device.
While the Air 2 doesn’t include interactive AR features, it does integrate a few core functions:
Each feature supports the device’s central purpose: offering a personal, portable viewing experience without relying on traditional screens.
While the RayNeo Air 2 offers a streamlined viewing experience, its functionality is tied directly to the capabilities of the connected device. It does not operate independently and requires a USB-C connection with video output. Devices lacking this feature may need additional adapters, which can complicate setup.
Physical comfort and visual clarity can also vary between users. The design includes adjustable elements, but individual fit depends on face shape and, in some cases, vision correction. Prescription lens inserts are available separately. In terms of included components, the device comes with the basics—additional accessories like a light blocker or protective case must be sourced independently.
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